About
Darren Quach is an accomplished concept artist who has worked in both video games and movies in his 20+ year career for clients such as Insomniac Games, Blur Studio, and Marvel Studios. He is versatile in both stylized and realistic projects from Ratchet and Clank: Rift Apart to Deadpool.
He is most sought after for his innovative mechanical design and imaginative world building, which come to life through his 3D models. Clients are able to see designs as they were meant to be experienced whether he is designing the set of a movie or a level in a game.
Darren has also been a teacher for over 10+ years and has taught the next generation of concept artists at institutions such as Concept Design Academy and Art Center College of Design.
Projects
Deadpool / Production Designer : Sean Haworth
Halo the Master Chief Collection
Figureheads
T- Mobile
Hawken / PC
Fuse
Independer
Ratchet and Clank Future : A Crack in Time / Playstation 3
Resistance 2 / Playstation 3
Ratchet and Clank Future: Tools of Destruction / Playstation 3
Ratchet : Deadlocked / Playstation 2
Ratchet and Clank Up your Arsenal / Playstation 2
JetX20
Clients
Marvel Studios
Insomniac Games
Sony
BLUR Studio
SquareEnix
Riot Games
Whitemoon Dreams
First Contact Entertainment
Adhesive Games
Killer Game
Robomodo
Solid Cloud Games
Etcetera
Gallery Nucleus
Universal Entertainment
Publications + Media
Sketching from the Imagination: Sci-Fi / 3d - Total Publishing
Gallery Nucleus - Ninja Show & various group shows
Instruction
Concept Design Academy / Mechanical Design Courses
College for Creative Studies / Entertainment Arts Track
Art Center College of Design / Foundation Track
Art Center College of Design / Entertainment Design Games Track
CGMW - Environment design online workshop
CDW Studios - Adelaide / Melbourne - mechanical design workshops
Brainstorm School - mechanical design workshop
Education
Art Center College of Design, Pasadena CA
Concept Design Academy, Pasadena CA
Watts Atelier, Encinitas CA