War is a machine.

I joined the Adhesive Games team to work on Hawken in 2013. As my first experience in an indie studio environment, my main responsibilites centered around the Hawken maps and environments. The majority of tasks ranged from working with game designers to build maps, to providing 2d concept support and art direction to the team. Other responsibilites included working with external marketing vendors and mech/weapon designs.

https://www.playhawken.com/

Kotaku Feature

All images are copyright to their respective owners and are protected under international copyright laws.

Previous
Previous

MLYL

Next
Next

Sketchbook